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Description: CG写的一个水的shader,对shader感兴趣的朋友可以看看。-CG wrote a water shader, the shader interested friends can see.
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Size: 2851744 |
Author: 黄俊惠 |
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Description: 顶点程序实现的光照效果,cg代码,只用了vertex shader
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Size: 14889 |
Author: wjk |
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Description: 采用CG的Shader技术,实现旗帜飘动的效果
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Size: 11644 |
Author: xmg |
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Description: Shader-X -- Introduction GLSL and HLSL and CG
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Size: 542750 |
Author: laikoj |
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Description: This article provides an introduction to writing pixel shaders with the Cg shader programming language and using them in OpenGL with the ARB_fragment_program extension
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Size: 11738 |
Author: twors |
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Description: CG写的一个水的shader,对shader感兴趣的朋友可以看看。-CG wrote a water shader, the shader interested friends can see.
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Size: 2851840 |
Author: 黄俊惠 |
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Description: 介绍如何在你现有的图形程序中加入对顶点和片段的高级着色。采用CG着色语言-How to introduce your existing graphics program to add on the vertex and fragment shader senior. The use of CG shading language
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Size: 1011712 |
Author: 方海朋 |
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Description: 顶点程序实现的光照效果,cg代码,只用了vertex shader-Vertex program of lighting effects, cg code, only the vertex shader
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Size: 14336 |
Author: wjk |
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Description: 采用CG的Shader技术,实现旗帜飘动的效果-CG of Shader technology used to achieve the effect of the flag fluttering
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Size: 11264 |
Author: xmg |
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Description: Shader-X -- Introduction GLSL and HLSL and CG-Shader-X-- Introduction GLSL and HLSL and CG
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Size: 542720 |
Author: laikoj |
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Description: This article provides an introduction to writing pixel shaders with the Cg shader programming language and using them in OpenGL with the ARB_fragment_program extension
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Size: 11264 |
Author: twors |
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Description: 一个渲染动态水面的程序,利用顶点着色器和像素着色器实现了真实波浪起伏效果,逐像素freshel效果。
应用opengl和cg语言实现!
渲染源码: main.cpp ,CRenderer.hpp ,CRenderer.cpp
顶点着色器:vpWaterDM.cg
像素着色器:fpWaterDM.cg-A dynamic surface rendering of the procedures, the use of vertex shaders and pixel shader to achieve a real choppy effect, the effect of voxel freshel. Application opengl and cg language! Rendering source: main.cpp, CRenderer.hpp, CRenderer.cpp vertex shaders: vpWaterDM.cg pixel shader: fpWaterDM.cg
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Size: 3514368 |
Author: 小子 |
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Description: oglu_reflective_bump_mapping,是一个使用opengl 绘制bump的一个粒子,使用了cg语言做为shader的渲染语言,希望对大家所帮助-oglu_reflective_bump_mapping, is a use of a bump mapping opengl particles, the use of language as a cg rendering shader language, and they hope to help everyone
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Size: 4494336 |
Author: zlt |
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Description: 老外写的GPU加速的raycasting算法,硬件加速算法用CG编写。对学习硬件加速的体绘制算法很有用-Written by foreigners GPU-accelerated raycasting algorithms, hardware-accelerated CG algorithm used to prepare. Learning hardware-accelerated volume rendering algorithm is useful
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Size: 1628160 |
Author: dodo |
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Description: 采用条件编译相对路径。用OpenGL直接管道渲染,没有使用Shader。程序中有2个光源,一个静止,一个运动,从而可以更加精确地验证ShadowVolume的准确性。-Compiled using a relative path conditions. Rendering pipeline using OpenGL directly, without the use of Shader. Procedures in the two light source, a static, a movement, so that we can more accurately verify the accuracy of ShadowVolume.
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Size: 5054464 |
Author: 王琦 |
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Description: 使用 OpenGL Shader Language 實作 Phong Shadering (一種CG 渲染方式) 會自動讀取 model 資料夾下的 tri 模型,平台為 windows Code::Blocks-Implementation of Phong Shadering(a CG rendering mode) by Shadering Language, will automatically read the model folder under the tri model, platform, windows Code:: Blocks
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Size: 528384 |
Author: SofaKing |
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Description: GPU编程与CG语言,国内牛人所著,2009年出品,学习shader必备工具书。-GPU Programming And Cg Language Primer 1rd Edition
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Size: 2989056 |
Author: night |
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Description: cg1.4api开发安装库,编写cg shader的好工具-cg1.4api installed base of development, a good tool for the preparation of cg shader
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Size: 8160256 |
Author: 马兵 |
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Description: Nvida cg language geometry shader example source code.
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Size: 248832 |
Author: mart martin |
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Description: 绘制地形的代码,非常简洁!使用cg shader语言,配合opengl,效果很好!-terrain render tool
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Size: 5598208 |
Author: zhy |
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